
To prevent the opponent from jumping on wake-up or doing a reversal. The main draw to a meaty attack is that you recover faster than 'normally' and can do combos or tricks you could not before.įor when you believe the opponent will stay ground or roll behind you, and s. If timed correctly, when the opponent wakes up the move you stuck out will be in the way and thwart any attempts to backdash, reversal or jump. Only very low attacks will hit Nina.Ī meaty attack is an attack you throw out when someone is on the ground and just about to get up. The EX version is completely upper-body invincible so fireballs and standing attacks will miss. Once properly trained to be afraid you can begin approach with the Rolling Dash. So anyone walking forward will get hit in the knee caps. The skull splitter is what you will use to train your opponent to duck, thus keeping them in place. (press forward twice) This fakes out the opponent. after a few of these, begin charging the Blonde Bomb by holding the punch button until a lightning bolt hits you then dash forward to keep the charge. Version) will make the opponent aware that you have a move that rushes in very fast. Throwing out a few of these at max range (the The Skull Splitter is what you use to train your opponent to be wary of walking forward. The Blonde Bomb and Skull Splitter are your Approaching tools. It is one of the best in the game since it rarely trades.įor when people jump in shallow (far away from you to try to get in) See the tools section for more info on the Ivory Cutter.įor when people ar right over you. When you have trained them to duck to avoid the grab and low target combos, you catch them with this overhead they haven't seen the entire match. She does not really need to use it to get damage in, but the fact that you will rarely use it will throw the opponent for a loop.
#Nina williams tekken 6 full#
HOWEVER, the fact that can hit from beyond full screen can be the difference in winning when you are fighting someone you have made overly defensive from consecutive throws. You do not want to use it often as it is rather slow. Nina has an overhead performed by pressing The opponent will soon realize, if you EVER connect with a You can STILL do the Rolling Dash and end it with a regular throw. If you have no meter and they block? Don't fret. Once Nina makes contact with anyone they have no choice but to takes damage whether they block or not. One example is:Īt the end of the combo instead and cancel the Launches the opponent allowing for DEVASTATING damage. You then follow with either aįor "High Kick." The pressure for the opponent comes from these choices. The Light Kick in both of those combos hits low. Blonde to Uppercut and Blonde to High Kick both begin with the same commands:

Her EX Rolling Dash grabs standing AND crouching opponents. And with meter comes Nina's most dangerous tactic. You will be building meter this whole time because of their fear to attack while standing.

ANY opportunity that you are in contact with the opponent you should be doing the Blonde to Uppercut or Blonde to High Kick target combos. How does this help you, you may ask? If the person is ducking and you have no overhead, what can you possibly do? Well, the person is essentially on lockdown during your target combos. Couple this with her Skull Splitter move which is a move that makes her lunge forward and hit the opponent in the foot, most opponents should be afraid to stand when they are in a specific distance of your Nina. This forces ANYONE that Nina makes contact with, to duck of risk their arm being broken.
